- Removed accidental ITM/Serana NPC record edit. - The player will no longer be able to steal Serana's horse. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Redone Crimson Blood armor dialogue patch. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). You must first get permission from me before you can modify, use, or alter my files for public use. - Added Serana's brief commentary on Skyrim's factions. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. . C'est un patch pour ce mod, donc oui, c'est ncessaire. - Disabled another bloodcursed arrows topic that should have been disabled. Giving her a spell book will not work. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. I haven't gotten that to work yet, so you'll have to dismiss her yourself. This has been fixed. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Serana will only give gifts within towns/cities. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - More subtitle fixes, courtesy of GuerillaTech. Spouse Merchant ability and daily gold. dialogue this mod has, so that it's less spammy. No need for patches :). One of the largest content updates thus far! Serana radiant interactions with many new NPCs. Gone are the days of Serana using stuff you don't want her to use! - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). If Serana isn't close to you yet, you won't hear any MQ commentary at all. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Disabled a bit more radiant idles for a more consistent experience. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. There are different dialogue options so the player can role-play this in different ways. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - New Radiant dialogue. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - College of Winterhold general location awareness and commentary. New quest-aware commentary, as well as dialogue for said armor. This author has not provided any additional notes regarding file permissions. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Backend improvements for how Serana Romance quests are numbered. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Disabled more hello, goodbye, and combat lines. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! Hey everyone! While this is vanilla AI before, I don't want Serana doing that in SDA. - Implementation of optional Amorous Adventures patch. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". *woot woot! (Full release TBD on Apple Music/Spotify/other streaming services). Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. So telling her to be quiet should now actually do that, and not make her talk more instead. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! It's disabled for now though until I can find a way to get it working consistently. I felt in vanilla, that conversation was cut short. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Initial patch release. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Added radiant quest dialogue for the Dawnguard side. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - Completely redid revoice implementation. Also deleted the irrelevant GV that wasn't being used. dialogue topic. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Changed the cooldown of the radiant misc. - Serana will now be able to give you gifts too! It should now be correct. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. This has since been fixed. The base dialogue commentary quests should all be started in time. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - SDA is now in a BSA! If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. If you have more questions or would like to know more, please visit my website! ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - Revamped Drinking Buddies code from the ground-up. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Patch update by Noodle Bowl. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). This change was done to make sure everything was better paced. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Dialogue toggle for Serana's yawn and sneeze lines. Some issues prevented it from occurring in a radiant manner. - Implementation of Serana commentary recap framework. - Disabled radiant lovemaking from occurring during Kindred Judgment. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. For now it's just about her dad but more topics to come for the next release. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - 10 brand-new custom conversations, tied to specific character names! This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit."